3D CHARACTER ARTIST - REAL TIME ENGINE
Axis Animation are expanding their team and are looking to hire experienced real time 3D CHARACTER ARTISTS to create amazing work on a full time or ongoing freelance basis working onsite in Glasgow.
This role requires a skilled artist with a broad background creating different types of assets using both hard surface and sculpted techniques. You’ll be a personable, pro-active, self starter who can work with your lead to implement consistent working practice and ensure the standard and quality of the assets are consistently high.
A thorough knowledge of Modelling, Sculpting, Texturing and Shading as well as experience working in a next gen game pipeline is essential.
Candidates must be willing and able to work onsite in Glasgow, and have relevant visas in place permitting this, if required, at time of application.
Producing high quality assets suitable for production both technically and artistically
Ability to work to a brief and follow concepts
Working with your lead to solve technical problems
Ensuring assets meet specifications provided by all relevant departments
Liaising with production to manage your time
Working closely with your Lead to identify process improvements/tools to increase department productivity
Accomplished examples of Modelling, Texturing and Shading both hard surface and sculpted assets
Thorough knowledge of a next gen, real time pipeline
Thorough knowledge of Modelling package of your choice is essential
Thorough knowledge of Zbrush and/or Mudbox is essential
Thorough knowledge of Mari and/or Bodypaint 3D or other 3D texturing software is essential
Good understanding of Lighting and Shading
Good communication skill and ability to work interactively with production and other artists to solve production challenges
Proven production experience within a team min. 2 years