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 The Pipeline Technical Director is be responsible for developing and maintaining tools for use on high end visual effects,  2D and 3D animation and other such projects for TV, video games and film.

Pipeline Technical Directors work closely with the other pipeline team members including CG Supervisors, Department Leads, IT and the Head of R&D to provide front line support in the delivery of project.

Responsibilities include:

  • Working with Artists, Leads and Heads of Departments to identify production needs

  • Develop pipeline tools and processes to meet production needs

  • Ensure tools and processes meet the global pipeline framework

  • Work with the Head of R&D to design and prioritize production needs

  • Research new techniques to meet those needs

  • Recommend improvements to workflows to improve productivity or communication

  • Design and develop new tools to fit and improve the pipeline

  • Maintain, debug and update existing pipeline tools and processes

  • Help manage the software base and Git source code repositories

  • Perform code reviews and maintain coding standards

  • Test and debug tools and process to ensure stability and usability

  • Work with development team and IT team to debug and test hardware and software

  • Educate artists on how to work with the pipeline

  • Act as a liaison for communicating technical issues to Production, R&D and IT

  • Create and update documentation explaining our processes and tools


  • 3 + years in  animation or visual effects for film or television
  • 3+ years of experience developing for Maya, Nuke or Houdini is required

  • Strong experience in Python is required

  • Excellent communication, troubleshooting and debugging skills

  • Detail oriented with a strong ability to multi-task

  • Experience in designing and building database systems is a plus

  • Experience in Django, Flask or web development is a plus

  • Working knowledge of C++ would be advantageous but if not essential

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